Bachelor of Business Administration in Gaming and Recreation Management
(Applicable to 2023/2024 intake and onwards)
Awarding Institution | Macao Polytechnic University |
---|---|
Host Academic Unit | Centre for Gaming and Tourism Studies |
Partner Teaching Academic Unit(s) (if any) | “One Country Two Systems” Research Centre |
Programme Registration Code | UP-A50-L42-1023C-46 |
University Programme Code | 4LBAGFC |
Final Award (FHEQ Level of Study) | Level 6 |
Number of Credits Required for Graduation | 126 |
Normal Period of Study | 4 |
Medium of Instruction | Chinese/English |
Specialisation(s) | - |
Professional Accreditation | Hong Kong Council for Accreditation of Academic & Vocational Qualifications (HKCAAVQ) |
Partner Teaching Institution(s) (if any) | - |
PROGRAMME OBJECTIVES
This programme aims to equip students with the professional knowledge and skills required for business management and the modern gaming and entertainment industry, so that they can become professionals with an international vision, the social responsibility perspective, and the required professional knowledge and skills to serve the needs of management personnel in Macao's gaming and entertainment related industries. The speciifc programme objectives are as follows:
- to promote students' understanding of team dynamics and teamwork;
- to enhance students' awareness of and commitment to social responsibility;
- to develop students' knowledge and skills to critically understand and develop general business management, human resource management, financial management, operations management, marketing and strategic planning at both the theoretical and applied levels in the field of gaming and recreation;
- to develop students' ability to transfer skills in personal and academic areas relevant to their careers;
- to improve students' analytical and self-reflective skills in theoretical knowledge, ethical values and practical application in the context of relevant policies and the gaming and recreation industry;
- to promote students' lifelong learning skills so that they can keep learning, enhance their ability to solve complex and emerging management issues, and build a sound foundation for their personal development.
PROGRAMME INTENDED LEARNING OUTCOMES (PILOS)
Knowledge and Understanding
On completion of this programme, students will be able to demonstrate understanding of:
PILO-1. | a solid grasp of professional knowledge and theory in gaming and recreation management with a multidisciplinary perspective and theoretical literacy; |
PILO-2. | the ability to integrate the knowledge acquired to critically and creatively perceive, understand and analyze professional topics in the area of gaming and recreation management; |
Skills and Attributes
On completion of this programme, students will be able to:
PILO-3. | be proficient in the acquisition and application of a range of transferable skills, including language use, communication and presentation, group collaboration, information technology and data processing, to respond effectively to the demands of learning and the workplace; |
PILO-4. | systematically, independently and critically organize, evaluate, extrapolate and synthesize literature and empirical data, to systematically analyze complex issues in the area of gaming and recreation and in daily work, and to propose countermeasures and solutions; |
PILO-5. | professionally and competently execute the duties of a gaming and recreation manager who plans, organizes, leads, controls and develops the business professionally; |
PILO-6. | demonstrate leadership, teamwork and conflict management using effective communication skills to avoid conflict; |
PILO-7. | comply with the law, ethics and social responsibility in the performance of gaming and recreation management duties. |
By attaining these PILOs, students will have attained the graduate attributes of the University as demonstrated below:
Graduate Attributes | PILOs | ||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
To demonstrate strong academic competence in relevant disciplines | ✓ | ✓ | ✓ | ||||
To think critically and to contribute constructively in teamwork and leadership | ✓ | ✓ | ✓ | ||||
To communicate effectively both verbally and in writing | ✓ | ✓ | ✓ | ||||
To possess a global vision which enables them to understand issues and problems from different perspectives | ✓ | ||||||
To articulate effectively in a variety of contexts using knowledge, skills and expertise acquired to serve both the local and international community | ✓ | ✓ | |||||
To have a positive attitude towards society and environment in the development of a fair and caring society | ✓ | ✓ | |||||
To demonstrate a keen interest in and strong capacity for life-long learning | ✓ | ||||||
To practise high standards of ethical behaviour | ✓ |
TEACHING AND LEARNING
In this programme, students will work towards attaining the PILOs through the following teaching and learning activities:
PILOs | Teaching and Learning Activities |
Knowledge and understanding | 1. Lectures and tutorials |
2. Guest lectures | |
3. Field trips and participation in industry exhibitions | |
4. Assignments | |
5. Reports/Projects | |
6. Discussions | |
Skills and Attributes | 1. Internship |
2. Computer lab practices | |
3. Mock casino practices |
ASSESSMENT
In this programme, students will receive assessment activities of the following types in order to assess whether they are able to attain the stated PILOs.
PILOs | Types of Assessment Activities |
Knowledge and understanding | 1. Assignments |
2. Quiz | |
3. Projects/Reports | |
4. Midterms | |
5. Final examination | |
Skills and Attributes | 1. Oral Presentation |
2. Computer lab practice tests | |
3. Mock casino practice tests |
The assessment will be conducted following the University’s Assessment Strategy.
PROGRAMME STRUCTURE
Year | Study Focus | Learning Modules | ||
---|---|---|---|---|
Code | Title | Type | ||
1 | Foundational Concepts and Knowledge | MECO1100 | Microeconomics | Compulsory |
MGMT1100 | Introduction to Management | Compulsory | ||
SCLG1100 | Sociology | Compulsory | ||
GINF1100 | Introduction to Gambling | Compulsory | ||
GTAB1100 | Casino Table Games | Compulsory | ||
BUSW1100 | Chinese Business Writing | Compulsory | ||
ENGH1101 | English I | Compulsory | ||
ENGH1102 | English II | Compulsory | ||
TECH1100 | Information Technology | Compulsory | ||
NLAW1100 | Constitution and Basic Law | Compulsory | ||
NHIS1100 | Chinese History and Culture | Compulsory | ||
NSOC1100 | Social Sustainable Development | Compulsory | ||
2 | Introduction to Business and Management Knowledge | MRET2100 | Marketing | Compulsory |
GTGM2100 | Table Game Management | Compulsory | ||
GMAT2100 | Casino Mathematics | Compulsory | ||
STAT2100 | Statistics | Compulsory | ||
FACT2100 | Financial Accounting | Compulsory | ||
BCPR2100 | Business Communication and Public Relations | Compulsory | ||
CRIT2100 | Critical Thinking | Compulsory | ||
ENGH2101 | English III | Compulsory | ||
ENGH2102 | English IV | Compulsory | ||
Complete 2 modules from Table II for 6 credits | Electives | |||
3 | Focus on Management and Work Experience | HRMT3100 | Financial Management | Compulsory |
MRES3100 | Human Resources Management | Compulsory | ||
GSOM3100 | Management Research Methods | Compulsory | ||
ENGH3101 | Management for Slot Gaming Operation | Compulsory | ||
ENGH3102 | English V | Compulsory | ||
HRMT3100 | English VI | Compulsory | ||
Complete 1 module from Table II for 3 credits | Electives | |||
INTN3100 | Internship* | Compulsory | ||
4 | Focus on Recreation Management and other aspects of the Industry leading to the Completion of Graduation Projects | CMSR4100 | Corporate Governance and Social Responsibility | Compulsory |
GLAW4100 | Gambling Law and Regulation | Compulsory | ||
GSSM4100 | Slot System and Management | Compulsory | ||
GSEM4100 | Gaming and Recreation Management Seminars | Compulsory | ||
LESM4100 | Recreation Management | Compulsory | ||
GLEM4100 | Equipment Management for Leisure Enterprises | Compulsory | ||
ENGH4101 | English VII | Compulsory | ||
ENGH4102 | English VIII | Compulsory | ||
POJM4101 | Graduation Project I | Compulsory | ||
POJM4102 | Graduation Project II | Compulsory |
* Students have to complete 400 hours of internship.
Table II | ||
---|---|---|
Learning Modules | ||
Code | Title | Type |
EPSY0100 | Psychology | Elective |
EMAE0100 | Macroeconomics | Elective |
ELAW0100 | Legal Environment of Business in Macao | Elective |
ESMR0100 | Service Marketing and Management | Elective |
EORG0100 | Organizational Behaviour | Elective |
EGST0100 | Strategic Management of Gambling Companies | Elective |
ENTRY REQUIREMENTS
The entry requirements are defined in the University’s Academic Regulations Governing Bachelor’s Degree Programmes. An applicant shall be considered for admission if s/he:
- holds a qualification not lower than Grade 12 or the equivalent, and
- fulfils other programme-specific admission criteria.
An applicant of age 23 or above, proven to possess relevant capabilities (especially in the entrance examination(s) of the University), shall be considered for admission to a bachelor’s degree programme with a waiver on the qualification requirement stated above.
More details about admission are available here.
STUDENT FEEDBACK
Each student is allocated a year tutor who provides general academic and pastoral support throughout the whole period of study. Year tutors are the first point of contact in matters stated above. Various communication channels are available for students to express their opinions and suggestions, such as via their respective year tutors, student representatives, programme coordinators and assistant programme coordinators, and dialogue meetings at different levels. The dialogue meetings serve as platforms for consultation and discussion between students and respective personnel ranging from the programme, the faculty, the academic support and administrative units, to the university management. Feedback is made by respective personnel to every issue raised by the students during the meeting with follow-up actions tracked. Student surveys are conducted in every learning module on a semesterly basis to collect students’ opinions regarding the delivery of the modules. User satisfaction surveys are conducted annually on central student services. Feedback collected via these surveys will be followed up by the academic units or respective departments.
STUDENT SUPPORT
Students will receive an orientation about their four years of study at the beginning of the first year. Year tutors are appointed to individual students upon admission to provide academic and pastoral support throughout the period of study in the programme. Students may seek academic advices from their year tutors or programme coordinators regarding their learning path/plan and registration of learning modules.
In individual learning modules, the instructors’ office hours and contact information are made accessible to students for any questions regarding their study. Students’ learning engagement and performance will be reviewed on a regular basis by year tutors and programme coordinators to identify learning needs and provide relevant support. Students’ learning performance and progression will also be reviewed by the programme examination board to ensure their learning is adequately supported and their progress is on track.
Counselling services, careers services and student support services are accessible to all students through the Student Affairs Office. A wide variety of extracurricular activities (e.g. seminars, workshops, exchange opportunities, fieldtrips etc.) are available via the Student Affairs Office. Students may make full use of the variety of learning oppportunities, both curricular and extracurricular, to develop their academic and holistic capabilities for their future careers or further studies.
SUPPORT FOR STUDENTS WITH DISABILITIES
A university-wide policy is in place to ensure that all student needs are taken care of and a supportive and accessible learning environment is maintained. When cases of special needs are notified or identified, special arrangements are made on a case-by-case basis with the joint effort of the programme and various student support services of the University, such as the Registry, the Student Affairs Office, the Information Technology Department and the Campus Management and Development Department, etc. to provide the necessary support.
ADDITIONAL RELEVANT INFORMATION
The programme invites industry experts, professionals and senior business executives to share their academic and industrial experience with students so as to enrich students' learning experience. Meetings with the advisory board members are arranged regularly to receive industrial opinions and keep abreast of emerging needs / trends in the market.