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                 Code          Module                         Credits   Duration   Prerequisite(s)
                                              Table III: Electives (Cont.)

                 COMP6148      Innovation  and  Technology  in  3      45 hrs    ---
                               Health and Wellness
                               This module aims to explore the latest innovations and technology applications in the
                               field of health, rehabilitation, and wellness. The module content covers digital health
                               technologies, wearable devices, health data analysis, telemedicine, personalized health
                               management and intelligent systems for health promotion. Students will learn how to
                               use these innovative technologies to improve the effectiveness of health management,
                               rehabilitation, and health care services and solve current challenges in the field of health
                               and wellness. Through theoretical learning and practical operations, students will master
                               the core skills of applying cutting-edge technologies in the field of health, rehabilitation
                               and wellness, laying a solid foundation for future innovation and research in related
                               fields.

                 COMP6149      Artificial   Intelligence   Assisted  3   45 hrs   ---
                               Sports Performance Analysis
                               This module provides a comprehensive overview of how to process and interpret sports
                               performance data and predictions using data mining and machine learning techniques.
                               It introduces some theoretical aspects of game theory, probabilistic theory, and machine
                               learning, with the primary focus on practical applications in sports performance analysis
                               and  sports  decision-making.  Topics  include  statistical  and  probabilistic  methods  for
                               analyzing sports performance data, game theory, data mining methods for extracting
                               insights from sports-related data, machine learning algorithms, neural networks, and
                               deep learning methods for complex data analysis, data extraction and common use cases
                               in performance analysis, data handling routines, validation methods and performance
                               measures,  and  visualization  and  analysis  of  results  from  sports  performance  data
                               analysis.
                 COMP6150      Selected Topics I              3        45 hrs    ---
                               The selected topics are designed to accommodate new, advanced and state-of-the-art
                               technologies and to apply in sports that are not included in this curriculum. One example
                               is sports data mining. Data Mining is one of the most popular research fields in Computer
                               Science. The aim of this is to give an applicable understanding of the usage of data mining
                               as  of  decision  making.  In  this  module,  several  essential  fields  would  be  discussed,
                               including the classes of different algorithms and models, and the methodology of how
                               to choose a suitable algorithm. Classification, pattern recognition and different learning
                               types would be discussed and covered. Besides, other interdisciplinary topics, such as
                               mathematical and statistical modelling in sports analytics, can also be covered.
                 COMP6151      Selected Topics II             3        45 hrs    ---
                               The selected topics are designed to accommodate new, advanced and state-of-the-art

                               technologies and to apply in sports that are not included in this curriculum. One example
                               is sports data mining. Data Mining is one of the most popular research fields in Computer
                               Science. The aim of this is to give an applicable understanding of the usage of data mining
                               as  of  decision  making.  In  this  module,  several  essential  fields  would  be  discussed,
                               including the classes of different algorithms and models, and the methodology of how
                               to choose a suitable algorithm. Classification, pattern recognition and different learning
                               types would be discussed and covered. Besides, other interdisciplinary topics, such as
                               mathematical and statistical modelling in sports analytics, can also be covered.
               Remarks:
               *In order to fulfill the graduation requirement, students must complete 30 credits, including 12 credits from
               the compulsory modules listed in Table I, 9 credits from the Project Report in Table II ,and 9 credits from the
               optional modules in Table III.

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