Bachelor of Business Administration in Gaming and Recreation Management
(Applicable to 2022/2023 intake and before)
Awarding Institution | Macao Polytechnic University |
---|---|
Host Academic Unit | Centre for Gaming and Tourism Studies |
Partner Teaching Academic Unit(s) (if any) | “One Country Two Systems” Research Centre |
Programme Registration Code | IP-A50-L42-1021B-25 |
University Programme Code | 4LGRMFC |
Final Award (FHEQ Level of Study) | Level 6 |
Number of Credits Required for Graduation | 146 |
Normal Period of Study | 4 |
Medium of Instruction | Chinese/English |
Specialisation(s) | - |
Professional Accreditation | Hong Kong Council for Accreditation of Academic & Vocational Qualifications (HKCAAVQ) |
Partner Teaching Institution(s) (if any) | - |
PROGRAMME OBJECTIVES
This programme aims to develop students’ knowledge, skills and abilities in managing the modern gaming and entertainment industry, cultivating them as experts with extensive knowledge, professional skills and an international outlook to meet the demand of talents in Macao’s gaming and entertainment industry. Students will be equipped with critical thinking skills as well as the knowledge and competencies in business management, human resources, financial management, operations management, marketing and strategic planning that are relevant to the field of gaming and recreation management at both theoretical and application levels.
PROGRAMME INTENDED LEARNING OUTCOMES (PILOS)
Knowledge and Understanding
On completion of this programme, students will be able to demonstrate understanding of:
PILO-1. | Modules in general studies such as economics, psychology and sociology |
PILO-2. | the ability to integrate the knowledge acquired to critically and creatively perceive, understand and analyze professional topics in the area of gaming and recreation management; |
PILO-3. | Professional modules in gaming such as strategic management, gaming laws, casino mathematics, gaming technologies and responsible gambling |
Skills and Attributes
On completion of this programme, students will be able to:
PILO-4. | Make decisions regarding gaming and recreation management |
PILO-5. | Apply human resources, marketing and financial management skills on the job |
PILO-6. | Manage the operation of casino games |
PILO-7. | Analyse and make effective decisions |
PILO-8. | Plan, organise and carry out quality assurance procedures of projects in the gaming and recreation management industries |
PILO-7. | Communicate and work well in teams |
By attaining these PILOs, students will have attained the graduate attributes of the University as demonstrated below:
Graduate Attributes | PILOs | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
To demonstrate strong academic competence in relevant disciplines | ✓ | ✓ | ✓ | ||||||
To think critically and to contribute constructively in teamwork and leadership | ✓ | ✓ | ✓ | ✓ | ✓ | ||||
To communicate effectively both verbally and in writing | ✓ | ✓ | |||||||
To possess a global vision which enables them to understand issues and problems from different perspectives | ✓ | ||||||||
To articulate effectively in a variety of contexts using knowledge, skills and expertise acquired to serve both the local and international community | ✓ | ✓ | ✓ | ✓ | ✓ | ||||
To have a positive attitude towards society and environment in the development of a fair and caring society | ✓ | ✓ | |||||||
To demonstrate a keen interest in and strong capacity for life-long learning | ✓ | ✓ | |||||||
To practise high standards of ethical behaviour | ✓ |
TEACHING AND LEARNING
In this programme, students will work towards attaining the PILOs through the following teaching and learning activities:
PILOs | Teaching and Learning Activities |
Knowledge and understanding | 1. Lectures and tutorials |
2. Guest lectures | |
3. Field trips and participation in industry exhibitions | |
4. Assignments | |
5. Reports/Projects | |
6. Discussions | |
Skills and Attributes | 1. Internship |
2. Computer lab practices | |
3. Mock casino practices |
ASSESSMENT
In this programme, students will receive assessment activities of the following types in order to assess whether they are able to attain the stated PILOs.
PILOs | Types of Assessment Activities |
Knowledge and understanding | 1. Assignments |
2. Quiz | |
3. Projects/Reports | |
4. Midterms | |
5. Final examination | |
Skills and Attributes | 1. Oral Presentation |
2. Computer lab practice tests | |
3. Mock casino practice tests |
The assessment will be conducted following the University’s Assessment Strategy.
PROGRAMME STRUCTURE
Year | Study Focus | Learning Modules | ||
---|---|---|---|---|
Code | Title | Type | ||
1 | Foundational Concepts and Knowledge | COMP1100 | Business Software Applications | Compulsory |
ECON1111 | Macroeconomics | Compulsory | ||
ECON1112 | Microeconomics | Compulsory | ||
ENGL1101 | English I | Compulsory | ||
ENGL1102 | English II | Compulsory | ||
GRMM1101 | Introduction to Gambling Industry | Compulsory | ||
GRMT1101 | Casino Table Game I | Compulsory | ||
GRMT1102 | Casino Table Game II | Compulsory | ||
LLAW1110 | Constitution and Basic Law | Compulsory | ||
MATH1101 | College Mathematics | Compulsory | ||
MATH1102 | Statistics | Compulsory | ||
PSYC1100 | Psychology | Compulsory | ||
SOCI1100 | Sociology | Compulsory | ||
2 | Introduction to Business and Management Knowledge | ACCT2103 | Management Accounting | Compulsory |
ACCT2104 | Financial Accounting | Compulsory | ||
CHIN2140 | Chinese Writing | Compulsory | ||
COMM2110 | Business Communication and Public Relations | Compulsory | ||
ENGL2101 | English III | Compulsory | ||
ENGL2102 | English IV | Compulsory | ||
GRMT2103 | Gaming Technology | Compulsory | ||
GRMT2104 | Table Game Management | Compulsory | ||
MATH2104 | Casino Mathematics | Compulsory | ||
MGMT2100 | Introduction to Management | Compulsory | ||
MGMT2102 | Organizational Behaviour | Compulsory | ||
MRKT2100 | Marketing | Compulsory | ||
3 | Focus on Management and Work Experience | ENGL3101 | English V | Compulsory |
ENGL3102 | English VI | Compulsory | ||
FINA3100 | Financial Management | Compulsory | ||
GRMM3100 | Gambling Law | Compulsory | ||
GRMT3100 | Internship | Compulsory | ||
GRMT3104 | Slot Management I | Compulsory | ||
GRMT3105 | Casino Equipment Management | Compulsory | ||
GRMT3107 | Slot Management II | Compulsory | ||
HHRM3100 | Human Resources Management | Compulsory | ||
LLAW3100 | Legal Environment of Business in Macao | Compulsory | ||
MGMT3104 | Management Research Methods | Compulsory | ||
MRKT3100 | Service Marketing and Management | Compulsory | ||
4 | Focus on Recreation Management and other aspects of the Industry leading to the Completion of Graduation Projects | COMM4100 | Critical Thinking | Compulsory |
ENGL4101 | English VII | Compulsory | ||
ENGL4102 | English VIII | Compulsory | ||
GMPO4111 | Graduation Research Project I | Compulsory | ||
GMPO4112 | Graduation Research Project II | Compulsory | ||
GRMM4101 | Gaming and Recreation Management Seminars | Compulsory | ||
GRMM4102 | Social and Economic Impacts of Gambling Industry | Compulsory | ||
GRMM4106 | Leisure and Gambling Psychology | Compulsory | ||
GRMM4107 | Recreation Management I | Compulsory | ||
GRMM4108 | Recreation Management II | Compulsory | ||
GRMM4109 | Responsible Gambling | Compulsory | ||
GRMM4111 | Strategic Management of Gambling Companies | Compulsory |
ENTRY REQUIREMENTS
The entry requirements are defined in the University’s Academic Regulations Governing Bachelor’s Degree Programmes. An applicant shall be considered for admission if s/he:
- holds a qualification not lower than Grade 12 or the equivalent, and
- fulfils other programme-specific admission criteria.
An applicant of age 23 or above, proven to possess relevant capabilities (especially in the entrance examination(s) of the University), shall be considered for admission to a bachelor’s degree programme with a waiver on the qualification requirement stated above.
More details about admission are available here.
STUDENT FEEDBACK
Each student is allocated a year tutor who provides general academic and pastoral support throughout the whole period of study. Year tutors are the first point of contact in matters stated above. Various communication channels are available for students to express their opinions and suggestions, such as via their respective year tutors, student representatives, programme coordinators and assistant programme coordinators, and dialogue meetings at different levels. The dialogue meetings serve as platforms for consultation and discussion between students and respective personnel ranging from the programme, the faculty, the academic support and administrative units, to the university management. Feedback is made by respective personnel to every issue raised by the students during the meeting with follow-up actions tracked. Student surveys are conducted in every learning module on a semesterly basis to collect students’ opinions regarding the delivery of the modules. User satisfaction surveys are conducted annually on central student services. Feedback collected via these surveys will be followed up by the academic units or respective departments.
STUDENT SUPPORT
Students will receive an orientation about their four years of study at the beginning of the first year. Year tutors are appointed to individual students upon admission to provide academic and pastoral support throughout the period of study in the programme. Students may seek academic advices from their year tutors or programme coordinators regarding their learning path/plan and registration of learning modules.
In individual learning modules, the instructors’ office hours and contact information are made accessible to students for any questions regarding their study. Students’ learning engagement and performance will be reviewed on a regular basis by year tutors and programme coordinators to identify learning needs and provide relevant support. Students’ learning performance and progression will also be reviewed by the programme examination board to ensure their learning is adequately supported and their progress is on track.
Counselling services, careers services and student support services are accessible to all students through the Student Affairs Office. A wide variety of extracurricular activities (e.g. seminars, workshops, exchange opportunities, fieldtrips etc.) are available via the Student Affairs Office. Students may make full use of the variety of learning oppportunities, both curricular and extracurricular, to develop their academic and holistic capabilities for their future careers or further studies.
SUPPORT FOR STUDENTS WITH DISABILITIES
A university-wide policy is in place to ensure that all student needs are taken care of and a supportive and accessible learning environment is maintained. When cases of special needs are notified or identified, special arrangements are made on a case-by-case basis with the joint effort of the programme and various student support services of the University, such as the Registry, the Student Affairs Office, the Information Technology Department and the Campus Management and Development Department, etc. to provide the necessary support.
ADDITIONAL RELEVANT INFORMATION
The programme invites industry experts, professionals and senior business executives to share their academic and industrial experience with students so as to enrich students' learning experience. Meetings with the advisory board members are arranged regularly to receive industrial opinions and keep abreast of emerging needs / trends in the market.