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Code Module Credits Duration Prerequisite(s)
Specialisation Subjects: Enterprise Information System
COMP315 Performance Evaluation 3 45 hrs ---
The aim of this course is to provide students with the main concepts and techniques
needed to study the performance of computer systems, plan the capacity of computer
systems, predict their future performance under different configurations, and design new
applications that meet performance requirements. The course is mainly based on the use
of analytic queuing network models of computer systems.
COMP323 Data Warehousing and Data Mining 3 45 hrs COMP211
This course discusses the principles and practices of data warehousing and provides
students with knowledge in the design, implementation and utilization of data
warehouses in an enterprise. In addition, this course also examines the role of data mining
in data warehouses.
MATH321 Statistics II 3 45 hrs MATH211
This course continues to explore statistical inference in greater depth. Topics cover
hypothesis testing, analysis of variance (ANOVA), chi-square tests, multiple correlation and
regression, and sampling theory. The application of methods to the analysis of data using
the statistical software SPSS will be emphasised.
COMP413 Enterprise System and Application 3 45 hrs COMP221
Development
Enterprise systems should always provide high quality services for automating the key
business processes and integrating the legacy systems within an organization. This course
provides the knowledge required to build the enterprise systems and accordingly to
develop applications in Java. It will focus on the current enterprise system and application
development practices such as server-side resource management, high performance
database manipulation, software design pattern, framework implementation, and system
security.
COMP423 Strategic Planning for Information 3 45 hrs ---
Systems
This course aims to provide students with an overall understanding of the strategic role of
information systems, and the strategic planning and management of them within a
modern organization. Within this scope the emphasis is on student knowledge of the
range of established strategic analysis and planning tools and how they can be applied.
Specialisation Subjects: Gaming Technology
COMP316 Introduction to Gaming Technology 3 45 hrs ---
This course covers the general knowledge of the current technologies applied in the
gaming industry. The purpose of this course is to enable students to gain a full picture of
the overall gaming environment worldwide with regard to technologies employed and to
develop an understanding of the underpinning concepts behind the technologies utilised
now and in future. In particular, the students will be introduced to the historical
background of gaming, classification of the games, the compliance of slot machines and
other peripherals used in table games.
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