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ENGLISH
Code Module Credits Duration Prerequisite(s)
Specialisation Subjects: Gaming Technology (Cont.)
COMP324 Gaming Technology I 3 45 hrs COMP316
This course explains the highly regulated electronic gaming machines and the main gaming
information systems from a technical prospective. Gaming information systems such as
progressives, accounting system, bonusing system and configuration system will be
discussed. Topics covered include electronic gaming machines, design and architecture of
the gaming floor network and systems, and testing, standards and certification.
MATH322 Mathematics for Gaming Technology 3 45 hrs MATH211
This course introduces gaming mathematics, also referred as the mathematics of
gambling. Topics cover probability theory basics, Bayes’ Theorem, discrete random
variables and probability distribution, and combinatorics. A thorough examination of odds
versus probability, learning how to convert from probability to odds or vice-versa, and
calculating the expectation and house edge. This course details the history, the rules, the
different bets available, the payoffs, the odds, the winning strategies and the etiquette for
classic casino games like roulette, blackjack, craps, baccarat, and slot machines. This
course also explores different betting systems.
COMP414 Gaming Technology II 3 45 hrs COMP316
A gaming floor consists of numerous slot machines (also known as EGMs) and various slot
information systems. These systems implement important functions including monitoring,
accounting, progressive jackpots, promotion, player tracking and cashless gaming. This
course examines the design and implementation of slot information systems by studying
an emerging standard known as G2S in the gaming industry.
COMP424 Computer Game Design and 3 45 hrs COMP311
Development
This course provides an introduction to the theory and practice of game design and
development. The course covers several major areas: the theories and concepts of game
design, the architecture of a game engine, the rendering engine, 3D pipeline programming
and physics engine.
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