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                Code       Module                            Credits   Duration  Prerequisite(s)
                                  Specialisation Subjects: Gaming Technology (Cont.)

                COMP324  Gaming Technology I                 3        45 hrs   COMP316
                           This course explains the highly regulated electronic gaming machines and the main gaming
                           information  systems  from  a  technical  prospective.  Gaming  information  systems  such  as
                           progressives,  accounting  system,  bonusing  system  and  configuration  system  will  be
                           discussed. Topics covered include electronic gaming machines, design and architecture of
                           the gaming floor network and systems, and testing, standards and certification.

                MATH322  Mathematics for Gaming Technology   3        45 hrs   MATH211
                           This  course  introduces  gaming  mathematics,  also  referred  as  the  mathematics  of
                           gambling.  Topics  cover  probability  theory  basics,  Bayes’  Theorem,  discrete  random
                           variables and probability distribution, and combinatorics. A thorough examination of odds
                           versus  probability,  learning  how  to  convert  from  probability  to  odds  or  vice-versa,  and
                           calculating the expectation and house edge. This course details the history, the rules, the
                           different bets available, the payoffs, the odds, the winning strategies and the etiquette for
                           classic  casino  games  like  roulette,  blackjack,  craps,  baccarat,  and  slot  machines.  This
                           course also explores different betting systems.

                COMP414  Gaming Technology II                3        45 hrs   COMP316
                           A gaming floor consists of numerous slot machines (also known as EGMs) and various slot
                           information systems. These systems implement important functions including monitoring,
                           accounting,  progressive  jackpots,  promotion,  player  tracking  and  cashless  gaming.  This
                           course examines the design and implementation of slot information systems by studying
                           an emerging standard known as G2S in the gaming industry.
                COMP424  Computer      Game    Design   and  3        45 hrs   COMP311
                           Development
                           This  course  provides  an  introduction  to  the  theory  and  practice  of  game  design  and
                           development. The course covers several major areas: the theories and concepts of game
                           design, the architecture of a game engine, the rendering engine, 3D pipeline programming
                           and physics engine.

























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