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                  Code         Module                         Credits   Duration   Prerequisite(s)
                                      Specialisation Modules: Gaming Technology

                 COMP3118     Data Science and Business Analytics   3   45 hrs   ---
                              In this module, students will undertake in-depth topics about the interrelation between
                              Big  Data,  information  science,  statistics,  business  and  other  information-related
                              phenomena in the world. Upon completing the module, students will be able to identify
                              and  access  the  interdisciplinary  issues  in  data  sciences  with  respect  to  smart
                              applications, and to situate studies of  technological innovation in a broad social and
                              Region-specific context.
                 COMP3119     Principles of Gaming Technology   3      45 hrs    ---
                              This module covers the general knowledge of the current technologies applied in the
                              gaming industry. The purpose of this module is to enable students to gain a full picture
                              of the overall gaming environment worldwide with regard to technologies employed and
                              to  develop  an  understanding  of  the  underpinning  concepts  behind  the  technologies
                              utilised now and in future. In particular, the students will be introduced to the historical
                              background of gaming, classification of the games, the compliance of slot machines and
                              other peripherals used in table games.
                 COMP3121     Gaming  Systems  and  Technical  3       45 hrs    COMP3119
                              Standards
                              This module explains the highly regulated electronic gaming machines and the main
                              gaming information systems from a technical perspective. Gaming information systems
                              such as progressives, accounting system, bonusing system and configuration system will
                              be  discussed.  Topics  covered  include  electronic  gaming  machines,  design  and
                              architecture  of  the  gaming  floor  network  and  systems,  and  testing,  standards  and
                              certification.
                 COMP4114     Computer   Game    Design   and  3       45 hrs    ---
                              Development
                              This module provides an introduction to the theory and practice of game design and
                              development.  The  module  covers  several  major  areas:  the  theories  and  concepts  of
                              game  design,  the  architecture  of  a  game  engine,  the  rendering  engine,  3D  pipeline
                              programming  and  physics  engine.  In  practice,  a  number  of  game  development
                              techniques are covered with Unity game engine.
                 COMP4115     Selected Topics in Smart Tourism   3     45 hrs    ---
                              This module covers state-of-the-art topics about smart tourism, which is highly relevant
                              to the sustainable development of  Macao’s economy. Students will be introduced to
                              technical topics such as artificial intelligence-based applications, robotics, the Internet
                              of Things (IoT), etc., and their applications in the hospitality and tourism industries.
                              These key concepts will be interrelated to areas of management and information systems
                              for explaining how information technologies can be utilized to improve the services in
                              these industries and the experience of tourists.








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