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Code Module Credits Duration Prerequisite(s)
Specialisation Modules: Gaming Technology
COMP3118 Data Science and Business Analytics 3 45 hrs ---
In this module, students will undertake in-depth topics about the interrelation between
Big Data, information science, statistics, business and other information-related
phenomena in the world. Upon completing the module, students will be able to identify
and access the interdisciplinary issues in data sciences with respect to smart
applications, and to situate studies of technological innovation in a broad social and
Region-specific context.
COMP3119 Principles of Gaming Technology 3 45 hrs ---
This module covers the general knowledge of the current technologies applied in the
gaming industry. The purpose of this module is to enable students to gain a full picture
of the overall gaming environment worldwide with regard to technologies employed and
to develop an understanding of the underpinning concepts behind the technologies
utilised now and in future. In particular, the students will be introduced to the historical
background of gaming, classification of the games, the compliance of slot machines and
other peripherals used in table games.
COMP3121 Gaming Systems and Technical 3 45 hrs COMP3119
Standards
This module explains the highly regulated electronic gaming machines and the main
gaming information systems from a technical perspective. Gaming information systems
such as progressives, accounting system, bonusing system and configuration system will
be discussed. Topics covered include electronic gaming machines, design and
architecture of the gaming floor network and systems, and testing, standards and
certification.
COMP4114 Computer Game Design and 3 45 hrs ---
Development
This module provides an introduction to the theory and practice of game design and
development. The module covers several major areas: the theories and concepts of
game design, the architecture of a game engine, the rendering engine, 3D pipeline
programming and physics engine. In practice, a number of game development
techniques are covered with Unity game engine.
COMP4115 Selected Topics in Smart Tourism 3 45 hrs ---
This module covers state-of-the-art topics about smart tourism, which is highly relevant
to the sustainable development of Macao’s economy. Students will be introduced to
technical topics such as artificial intelligence-based applications, robotics, the Internet
of Things (IoT), etc., and their applications in the hospitality and tourism industries.
These key concepts will be interrelated to areas of management and information systems
for explaining how information technologies can be utilized to improve the services in
these industries and the experience of tourists.
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