Master of Business Administration in Gaming Management
|Awarding institution 頒授機構||Macao Polytechnic Institute|
|Responsible school 負責學校||Centre for Gaming and Tourism Studies|
|Endorsement in the Official Gazette 政府公報批示||44/2019|
|Name of final award / programme Title 學位及課程名稱||Master of Business Administration in Gaming Management|
|Duration of study 學習年期||2 years|
|MPI programme code 理工課程編號||MGRM|
|FHEQ level of award FHEQ學歷水準||7|
|QAA benchmark group QAA學科基準組別||-|
|Programme accredited by 專業認可機構||-|
|Language of instruction 授課語言||Chinese and English|
Academic units which will also be involved in teaching part of the programme
Institution(s) other than MPI that will provide some teaching to the programme
Programme outline 課程簡介
Master of Business Administration in Gaming Management cultivates outstanding leaders and management professionals in the gaming and recreation industries. The programme is specialised in gaming management and focuses on a spectrum of management issues such as strategic planning, marketing, and service quality. It nurtures students' abilities to address challenges and opportunities, and to make professional judgements in a complex business environment.
Programme objectives 課程目標
The progrmme aims at providing students with in-depth knowledge of principles and theories in gaming management and the ability to apply the knowledge to undertake critical analysis and solve issues in management practices. The programme fosters students' leadership in a complex environment of rapid change.
What will you be expected to achieve? 期望達到的成效
Upon completion of the programme, students are expected to have achieved the following learning outcomes in terms of academic contents, disciplinary skills and attributes. The goal of the programme is to cultivate professionals with intensive knowledge and skills in gaming management. Graduates are able to pursue careers in management, administration and beyond.
Academic contents 學術內容
|A1||Analysis of classical theories and cutting-edge knowledge in the field of gaming management, as well as the ability to critically review and integrate them to build a solid body of management knowledge.|
|A2||Ability to review and judge complex management dilemmas in the gaming area and to integrate and apply relevant concepts and theories to make reasoned, evidenced and innovative judgements and decisions to complex problems.|
|A3||Knowledge of gaming management through critical research and analysis of coherent and reliable information using methods and techniques consistent with the management research paradigm.|
Disciplinary skills‐ able to 學科技能
|B1||Transfer and integrate multiple skills such as communication skills, computer and information technology skills, and management research skills in complex, dynamic and diverse environments to construct creative management strategies.|
|B2||Demonstrate leadership and autonomy while working individually or in teams to achieve effective results in managing change and development, and be accountable for management decisions.|
|B3||Critically evaluate and reflect on existing techniques and methods, and be a good self-learner of new technology, new knowledge and new methods, as well as maximize productivity in a complex and unpredictable business environment.|
|C1||To demonstrate strong academic competence in Gaming Management|
|C2||To identify and effectively resolve ethical dilemmas and social responsibility issues in management, and adhere to organisational ethics and values in complex situations.|
|C3||To communicate effectively in writing, speaking and public speaking.|
|C4||To have positive attitude towards society and the enviroment and to adhere to high moral standard.|
|C5||To commit to excellence for life-long learning and personal development.|
How will you learn? 如何學習
The taught modules are delivered through lectures, case studies, class discussions, group/individual projects and presentations, self-learning materials, seminars, study tours and workshops. Students are expected to actively participate in experiential learning opportunities and learn to apply their theoretical knowledge into practical work.
How will you be assessed? 如何評核
Modules are assessed by a combination of coursework, case studies, class discussions, presentations, term paper and project reports, mid-term and final exams. Examination papers will be reviewed by internal moderators and then by external examiners. All examination papers go through a moderation marking procedure. Samples of three examination answer sheets (high, medium and low grades) are sent to the external examiners for quality control. Exam rewrite opportunities will be given to students who fail their first attempt at the end of each semester. Marks of rewrite exams are capped at 50%. Students who fail in both exams or fail to meet basic attendance requirement will be required to repeat the module. The dissertation includes a proposal, a written report and oral defense.
How is the programme structured? 課程架構
The programme is delivered over four semesters spanning two years. Students are required to acquire 36 credits to graduate. Students shall complete modules from the Advanced Modules (18 credits) and Electives (6 credits), and meet the requirements of one dissertation (12 credits).
Learning Module Title
Learning Module Code
Learning Module Selection Status
Year of Study
|Marketing Management in Gaming Enterprises||GMGT6121||3||Compulsory||1||2|
|Research Methodology in Management||GMGT6123||3||Compulsory||1||1|
|Strategic Management in Gaming Enterprises||GMGT6124||3||Compulsory||1||1|
|Human Resources Management||GMGT6125||3||Compulsory||1||2|
|Management Information System and Technologies||GMGT6126||3||Compulsory||1||2|
|Operations Management in Gaming Enterprises||GMGT6101||3||Elective||1||Not applicable|
|Service Quality Management in Gaming Enterprises||GMGT6102||3||Elective||1||Not applicable|
|Gaming Law and Regulation||GMGT6103||3||Elective||1||Not applicable|
|Ethical, Cultural and Social Issues in Gaming Industry||GMGT6104||3||Elective||1||Not applicable|
|Risk Management in Gaming Enterprises||GMGT6105||3||Elective||1||Not applicable|
|Managerial Economics||GMGT6106||3||Elective||1||Not applicable|
What are the Entry Requirements? 入學條件
According to Article 3 of Academic Regulations Governing Master's Degree Programmes of MPI, an applicant shall be considered for admission to a master’s degree programme of MPI if s/he:
a) holds a Bachelor’s degree or the equivalent from an accredited higher education institution;
b) fulfils other admission criteria prescribed by the programme of study concerned; and
c) satisfies the examiner(s) in an interview (if required).
How do we listen and act on your feedback? 如何聽取及回應學生的回饋
Each student is allocated a year tutor who provides general academic and pastoral support throughout the two years of study. Year tutors are the first point of contact in matters stated above. Various communication channels are available for students to express their opinions and suggestions, such as via their respective year tutors, student representatives, programme coordinators and assistant programme coordinators, and dialogue meetings on different levels. The dialogue meetings serve as platforms for consultation and discussion between students and respective personnel ranging from the programme, the school, the academic support and administrative units, to the institutional management. Feedback is made by respective personnel to every issue raised by the students during the meeting with follow-up actions tracked. Student surveys are conducted in every learning module on a semesterly basis to collect students' opinions regarding the delivery of the modules. User satisfaction surveys are conducted annually on central student services. Feedback collected via these surveys will be followed up by the school or respective departments.
Academic support and guidance 教學支援及指導
Students can make use of the faculty weekly office hours for consultation and advice, as well as the mock casino and computer facilities to enhance their learning. Apart from the new student orientation and student handbook, students are encouraged to take advantage of such academic sources as faculty research presentations, project experience sharing by Master-level students, e-learning platform between faculty and students, access to e-journals, English writing clinics by MPI-Bell Centre, and scholarship opportunities. In addition, counselling services, careers services and student support services are accessible to all students through the Student Affairs Office. A wide variety of extracurricular activities (e.g. seminars, workshops, exchange opportunities, field trips etc.) are available via the Student Affairs Office. Students may make full use of the variety of learning oppportunities, both curricular and extracurricular, to develop their academic and holistic capabilities for their future careers or further studies.
Programme-specific rules and facts 課程特定的規則及事項
This full-time MBA programme in gaming management is built upon students’ bachelor degree qualification and prior working experience, preferably in the gaming industry. Such background can give students insights into the work involved and help develop their general business awareness. Following this, students with different background ranging from general management to doing business in sectors like food and beverage, can meet, share their ideas and opinions, and this network benefits from the prevalent use of the social media. The programme is offered on weekdays from 7 pm to 10 pm.
Support for students with disabilities 身心障礙學生支援
Macao Polytechnic Institute has in place an institution-wide policy to ensure that all student needs are taken care of and a supportive and accessible learning environment is maintained. When cases of special needs are notified or identified, special arrangements are made on a case-by-case basis with the joint effort of the programme and various student support services of the Institute, such as the Registry, the Student Affairs Office, the Information Technology Department and the Campus Management and Development Department, etc. to provide the necessary support.
Links with employers, internship opportunities and transferable skills 與僱主的關係、實習機會及可轉移技能
Given that many students have worked in the gaming industry for some years, they have already possessed some general awareness of the industry. Following this, the programme has invited senior-level business executives and high-ranking government officials to share their experiences and perspectives of the industry. At the end of each academic year, the programme hosts regular meetings with its industrial advisory board to discuss and solicit needs of the business and training opportunities.