Master of Business Administration in Gaming Management
(Applicable to 2022/2023 intake and before)
Awarding Institution | Macao Polytechnic University |
---|---|
Host Academic Unit | Centre for Gaming and Tourism Studies |
Partner Teaching Academic Unit(s) (if any) | N/A |
Programme Registration Code | UP-N03-M42-1923A-12 |
University Programme Code | MGRM |
Final Award (FHEQ Level of Study) | Level 7 |
Number of Credits Required for Graduation | 36 |
Normal Period of Study | 2 years |
Medium of Instruction | Chinese and English |
Specialisation(s) | N/A |
Professional Accreditation | N/A |
Partner Teaching Institution(s) (if any) | N/A |
PROGRAMME OBJECTIVES
- Strengthen students' in-depth study of the relevant principles and theories of gaming management;
- Undertake critical analysis of the management dilemma and integrate theories and practice systematically and creatively to solve complex issues to improve gaming management practices;
- Improve students' scientific research, analysis and interpretation skills on complex management problems, as well as critical evaluation, theory application and comprehensive transferable skills;
- Enhance students' management and leadership ability to increase competitive advantage in a complex environment of rapid change;
- Recognize the need for, and an ability to engage in lifelong learning. Integrate new knowledge, new tools and new methods to upgrade their ability to solve complex problems, paving a good foundation for their personal development;
- Strengthen students’ ability to reflect on management theories, theory application and ethical frameworks, contributing to the business and social development.
PROGRAMME INTENDED LEARNING OUTCOMES (PILOS)
Knowledge and Understanding
On completion of this programme, students will be able to demonstrate understanding of:
PILO-1. | Presentation and analysis of classical theories and cutting-edge knowledge in the field of gaming management, as well as the ability to critically review and integrate them to build a solid body of management knowledge. |
PILO-2. | Ability to review and judge complex management dilemmas in the gaming area and to integrate and apply relevant concepts and theories to make reasoned, evidenced and innovative judgements and decisions to complex problems. |
PILO-3. | Ability to expand knowledge of gaming management through critical research and analysis of coherent and reliable information using methods and techniques consistent with the management research paradigm. |
Skills and Attributes
On completion of this programme, students will be able to:
PILO-4. | Transfer and integrate multiple skills such as communication skills, computer and information technology skills, and management research skills in complex, dynamic and diverse environments to construct creative management strategies. |
PILO-5. | Demonstrate leadership and autonomy while working individually or in teams to achieve effective results in managing change and development, and be accountable for management decisions. |
PILO-6. | Critically evaluate and reflect on existing techniques and methods, and be a good self-learner of new technology, new knowledge and new methods, as well as maximize productivity in a complex and unpredictable business environment. |
PILO-7. | Identify and effectively resolve ethical dilemmas and social responsibility issues in management, and adhere to organizational ethics and values in complex situations. |
By attaining these PILOs, students will have attained the graduate attributes of the University as demonstrated below:
Graduate Attributes | PILOs | ||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
To demonstrate strong academic competence in relevant disciplines | ✓ | ✓ | ✓ | ✓ | ✓ | ||
To think critically and to contribute constructively in teamwork and leadership | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
To communicate effectively both verbally and in writing | ✓ | ✓ | ✓ | ✓ | ✓ | ||
To possess a global vision which enables them to understand issues and problems from different perspectives | ✓ | ✓ | ✓ | ✓ | ✓ | ||
To articulate effectively in a variety of contexts using knowledge, skills and expertise acquired to serve both the local and international community | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
To have a positive attitude towards society and environment in the development of a fair and caring society | ✓ | ✓ | ✓ | ✓ | |||
To demonstrate a keen interest in and strong capacity for life-long learning | ✓ | ✓ | ✓ | ✓ | |||
To practise high standards of ethical behaviour | ✓ | ✓ | ✓ | ✓ | ✓ |
TEACHING AND LEARNING
In this programme, students will work towards attaining the PILOs through the following teaching and learning activities:
PILOs | Teaching and Learning Activities |
Knowledge and understanding | 1. Lectures |
2. Self-directed and guided study | |
3. Guest speakers | |
Skills and Attributes | 1. Group project |
2. Case studies | |
3. Project Report |
ASSESSMENT
In this programme, students will receive assessment activities of the following types in order to assess whether they are able to attain the stated PILOs.
PILOs | Types of Assessment Activities |
Knowledge and understanding | 1. Class participation and discussion |
2. Individual assignments | |
3. Quiz | |
Skills and Attributes | 1. Individual project and presentation |
2. Group project and presentation | |
3. Defense of project report |
The assessment will be conducted following the University’s Assessment Strategy.
PROGRAMME STRUCTURE
Year | Study Focus | Learning Modules | ||
---|---|---|---|---|
Code | Title | Type | ||
1 | Focus on studying six compulsory modules and two elective modules | GMGT6121 | Marketing Management in Gaming Enterprises | Compulsory |
GMGT6122 | Financial Management | Compulsory | ||
GMGT6123 | Research Methodology in Management | Compulsory | ||
GMGT6124 | Strategic Management in Gaming Enterprises | Compulsory | ||
GMGT6125 | Human Resources Management | Compulsory | ||
GMGT6126 | Management Information System and Technologies | Compulsory | ||
GMGT6101 | Operations Management in Gaming Enterprises | Elective | ||
GMGT6102 | Service Quality Management in Gaming Enterprises | Elective | ||
GMGT6103 | Gaming Law and Regulation | Elective | ||
GMGT6104 | Ethical, Cultural and Social Issues in Gaming Industry | Elective | ||
GMGT6105 | Risk Management in Gaming Enterprises | Elective | ||
GMGT6106 | Managerial Economics | Elective | ||
2 | Focus on writing and orally defending the project report | GMGT6299 | Thesis | Compulsory |
ENTRY REQUIREMENTS
The entry requirements are defined in the University’s Academic Regulations Governing Master’s Degree Programmes. An applicant shall be considered for admission to a master’s degree programme of MPU if s/he:
- holds a Bachelor’s degree or the equivalent from an accredited higher education institution;
- fulfils other admission criteria prescribed by the programme of study concerned; and
- satisfies the examiner(s) in an interview (if required).
More details about admission are available here.
STUDENT FEEDBACK
Each student is allocated a year tutor who provides general academic and pastoral support throughout the whole period of study. Year tutors are the first point of contact in matters stated above. Various communication channels are available for students to express their opinions and suggestions, such as via their respective year tutors, student representatives, programme coordinators and assistant programme coordinators, and dialogue meetings at different levels. The dialogue meetings serve as platforms for consultation and discussion between students and respective personnel ranging from the programme, the faculty, the academic support and administrative units, to the university management. Feedback is made by respective personnel to every issue raised by the students during the meeting with follow-up actions tracked. Student surveys are conducted in every learning module on a semesterly basis to collect students’ opinions regarding the delivery of the modules. User satisfaction surveys are conducted annually on central student services. Feedback collected via these surveys will be followed up by the academic units or respective departments.
STUDENT SUPPORT
Students will receive an orientation about their four years of study at the beginning of the first year. Year tutors are appointed to individual students upon admission to provide academic and pastoral support throughout the period of study in the programme. Students may seek academic advices from their year tutors or programme coordinators regarding their learning path/plan and registration of learning modules.
In individual learning modules, the instructors’ office hours and contact information are made accessible to students for any questions regarding their study. Students’ learning engagement and performance will be reviewed on a regular basis by year tutors and programme coordinators to identify learning needs and provide relevant support. Students’ learning performance and progression will also be reviewed by the programme examination board to ensure their learning is adequately supported and their progress is on track.
Counselling services, careers services and student support services are accessible to all students through the Student Affairs Office. A wide variety of extracurricular activities (e.g. seminars, workshops, exchange opportunities, fieldtrips etc.) are available via the Student Affairs Office. Students may make full use of the variety of learning oppportunities, both curricular and extracurricular, to develop their academic and holistic capabilities for their future careers or further studies.
SUPPORT FOR STUDENTS WITH DISABILITIES
A university-wide policy is in place to ensure that all student needs are taken care of and a supportive and accessible learning environment is maintained. When cases of special needs are notified or identified, special arrangements are made on a case-by-case basis with the joint effort of the programme and various student support services of the University, such as the Registry, the Student Affairs Office, the Information Technology Department and the Campus Management and Development Department, etc. to provide the necessary support.
ADDITIONAL RELEVANT INFORMATION
N/A