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Code Module Credits Duration Prerequisite(s)
Table I: Compulsory Modules (Cont.)
GMGT6125 Human Resources Management 3 45 hrs ---
On the basis of introducing the principles and functions of human resource
management, this module trains students to use relevant theories to judge, identify and
analyze the organization and human resource management issues of the enterprise, as
well as to make innovative integration, planning and application capabilities in
combination with the actual situation. In this module, students will learn how to
integrate and develop an effective human resources system by coordinating the
development goals and planning of the company. They will also learn how to combine
human resources analysis and management and design and plan high level systems to
assist enterprises to achieve talent development goals, exert competitive advantages
and enhance corporate performance.
GMGT6126 Management Information System 3 45 hrs ---
and Technologies
This module introduces the information system from the perspective of management
and decision-making. It enables students to master the theory and methods of data
strategy. Students will learn how to implement the planning and application of
information systems for enterprises. At the same time, students are trained to use
various information systems to assist enterprises in decision-making, as well as to use
information technology to enhance their competitiveness.
Table II: Electives
GMGT6101 Operations Management in Gaming 3 45 hrs ---
Enterprises
This module is designed to introduce the planning, organization, implementation,
control aspects and related management functions and requirements of the operation
of gaming enterprises. It enables students to conduct in-depth discussions and research
on planning, arranging, organizing and other management issues involved in the daily
operations of related enterprises. The module will also examine the industrial
importance and relationship of the roles of key personnel in exhibitions, event and
entertainment activities. It will also discuss the integration of relevant management
cases and operational systems to propose more effective design, operation, evaluation
and improvement of opinions and suggestions.
GMGT6102 Service Quality Management in 3 45 hrs ---
Gaming Enterprises
This module aims to introduce the theory of service science and management based on
modern information technology and service experience from the aspects of service
connotation, operation, strategy, innovation and internationalization. It emphasizes the
scientific management method of modern service and the relevant successful cases of
gaming service management, thus enabling students to effectively apply the theory of
service management in the actual operation of gaming enterprises.
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