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Code Module Credits Duration Prerequisite(s)
Table II: Electives (Cont.)
GMGT6103 Gaming Law and Regulation 3 45 hrs ---
This module is designed to help students thoroughly understand the legal and
regulatory environment of the gaming industry. It develops and improves students’
ability to perform management tasks in a legal and regulatory environment. The module
focuses on Macau's current gaming laws and regulations and it also compares Macau
with other jurisdictions, especially the US and Singapore gaming laws and regulatory
systems. It also discusses potential issues in the field of gaming law and regulation.
GMGT6104 Ethical, Cultural and Social Issues 3 45 hrs ---
in Gaming Industry
Under the booming gaming industry and the wave of globalization, gambling still faces
many controversies. From the perspectives of ethics, culture and society, this module
discusses the existence and development of gambling and the social issues arising from
the gaming industry. This module will help students to improve their analytical skills of
integrating perspectives, critical thinking skills and personal innovation perspectives.
GMGT6105 Risk Management in Gaming 3 45 hrs ---
Enterprises
This module is designed to develop the ability of risk management of gaming
management personnel. The content begins with the analysis of various risks that
gaming companies may face in the current environment under the corporate
governance objectives. It explores the countermeasures and evaluates various proposals
and the regulation of relevant laws.
GMGT6106 Managerial Economics 3 45 hrs ---
Based on microeconomic theories, this module enables students to efficiently allocate
scarce resources from the perspective of cost and efficiency by using various measures
and tools of decision science. Students will be able to formulate and implement daily
management decisions to achieve corporate goals and to effectively manage all
stakeholders in the enterprise.
Table III
GMGT6299 Thesis 12 --- ---
This module aims to develop students' ability to integrate the entire curriculum and
explore the research potentials. This module consists of two parts: thesis writing and
the oral defense. Under the guidance of the supervisor, the students will select research
topics relating to gaming management and use appropriate research methods for data
collection and analysis to complete their thesis writing. The credits are gained after
passing the thesis review and oral defense.
Remarks:
*In order to fulfill the graduation requirements, students must complete 36 credits, including 18 credits of
compulsory modules from Table I, 6 credits of electives modules from Table II, and 12 credits of Thesis
from Table III.
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